End of May Test


Some minor improvements have been made

Mobile Renderer

  • The Mobile render method is being supported as an alternative to Forward+.
    • The game is split between two executables: Ventury and Ventury_Mobile.
      • Mobile is better suited to be ran on low-end hardware.
  • Various visual effects were adjusted to account for the Mobile render method's strict limitations.

Pace Keeper

  • The game can dynamically adjust the target frame-rate based on performance monitors.
    • Due to the implementation, it is eager to lower the frame-rate.
    • It is possible that the pace keeper can assist in extending battery life by reducing the frame-rate.
  • The pace keeper can be turned off in the settings menu.

Game Launcher

Miscellaneous

  • Minor HUD changes.
  • Fix for delta-unsafe knockback impulses.
  • Drop Shadows for Skeletons were optimized.

From glossydon:

Not much has changed since the last update. I apologize for the lack of a linux version this time around, as I've been busy with other things recently.

I'm happy with how the mobile renderer and other optimizations have come along, though. I'm hopeful that I can manage to reach the destination at the end of the long and stretchy road, while still navigating through and adjusting to adult life.

Files

Ventury-WINDOWS-x64.7z 593 MB
41 days ago

Get Ventury

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