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Devlog
Late-January Optimization
January 26, 2025
by
glossydon
Some optimizations and minor changes have been made. The game will load other nearby maps in the background to significantly reduce the time spent idling after a fade-out to a new area. Playing on an...
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Mid-January Optimization
January 16, 2025
by
glossydon
1
Some optimizations and minor changes have been made. A proper implementation of a depth buffer, finalized and ready for use in any number of effects. It is rendered on odd-frames, and "drawn" at signi...
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Mid-December Test
December 17, 2024
by
glossydon
Another monthly test! Resolution scaling has been introduced. The following resolutions are supported: 240p 360p 480p (standard) 540p 720p 900p 1080p 1440p Note: 480p is the standard for artistic purp...
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Mid-November Combat Tweak
November 18, 2024
by
glossydon
Nothing super major this time around. Just a bit of extra polish and continued developments on things which weren't finished for last week's upload of the game. Rixin and Aria can both wear earrings w...
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Mid-November Test
November 10, 2024
by
glossydon
Things continue to be slow-cooking in the background. Items can be mapped to the D-pad for selection and are used with the Right Bumper. Added a Hammer item, which functions as an additional melee wea...
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Mid-September Test
September 13, 2024
by
glossydon
1
#Test-Build
It's been a while, but things have been progressing behind the scenes! Lots of things like cleaning up the code to be faster, introducing new mechanics and subsystems, and some extra work on existing...
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Mid-July pulse
July 15, 2024
by
glossydon
Check the video for extensive discussion on the dealings with this update. Undiscussed was the late modifications to the file select and two-handed weapons being temporarily given an animation set...
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Long time, no see!
June 18, 2024
by
glossydon
Ventury now has a working settings menu, entities may use steering context for movement, there's a (mostly) working bow, and the game is currently running off of Godot 4.3 Beta 1. I've been apprised o...
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Grass! A Horse!
January 15, 2024
by
glossydon
Grass shaders are being researched, and the intention is to allow for players to burn and cut grass. The shader has been modified extensively from just being a simple grass shader with wind and height...
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Water and minor fixes
January 12, 2024
by
glossydon
Ventury has water, and while the player character doesn't yet have an aquatic state or animations to use, the effects are present. Putting the camera under the surface of the water causes the sound to...
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And then there was 2
January 09, 2024
by
glossydon
#Test-Build-Release
As per usual, this next executable contains a slew of new features, and perhaps unavoidably new bugs. I had gotten terribly sick on New Year's Day, so I will be treading more carefully from here on. P...
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A first shared playtest!
December 18, 2023
by
glossydon
#public test pre-release
Ventury is in the middle of a reset on a new engine, with the choice being Godot Engine. The project initially started as a Roblox game , though it later grinded to a halt due to the challenges the pl...
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