And then there was 2

As per usual, this next executable contains a slew of new features, and perhaps unavoidably new bugs. I had gotten terribly sick on New Year's Day, so I will be treading more carefully from here on.
Perhaps most interesting is the inclusion of better test enemy AI, which reacts to Rixin when hit, blocked, or blocks Rixin. Rixin also has a voice and facial animation. A challenging object to implement, iron bars, was accomplished just before the new year, and the crystal switch test object was finished just today.
A long-standing issue with this project was fixed. Rixin no longer floats some way off of a ledge, apparently able to stand on air. A new popper function was added to address this issue directly, making his control much closer to inspiration. Other bugs involving targeting have been fixed, mostly to do with pausing and unpausing.
Different map scenes may have different music tracks or different lighting, as can be seen in this test build. Do be sure to check it out!
Files
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Ventury
A work in progress!
Status | In development |
Author | glossydon |
Genre | Adventure |
Tags | 3D, Action-Adventure, Fantasy, gamepad, Low-poly, Singleplayer, Third Person |
More posts
- End of July Test62 days ago
- End of June Test93 days ago
- End of May TestJun 01, 2025
- Late-May Feature-TestMay 28, 2025
- Late-April Combat & MoreApr 25, 2025
- Late-March TweaksMar 28, 2025
- Mid-March TestMar 20, 2025
- Late-February UpdateFeb 25, 2025
- Late-January OptimizationJan 26, 2025
- Mid-January OptimizationJan 16, 2025
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