Grass! A Horse!

Grass shaders are being researched, and the intention is to allow for players to burn and cut grass. The shader has been modified extensively from just being a simple grass shader with wind and height variation, to being one with UV cut-off to discard pixels, and having color value. The grass textures will be modified even further to being unique for Ventury, and optimized for more variety with fewer draw calls. Since everything is being rendered on the GPU, and all the relevant information is a snug ~3.25MB of bus data, the game can run at a buttery-smooth 60-FPS with a minor uptick in power draw. Additionally, because the grass is rendered via MultiMeshInstance3Ds, the totality of the grass to render can be modulated quite easily, so low-end devices can benefit from having graphics optimization by reducing the number of objects that it has to render.
Additionally, Reina, Rixin and Aria's horse, is in the game, though her interactions with Rixin and Aria are incomplete. She does not yet have much agency or sense of self-preservation, so she is essentially a vehicle at this point, which is a little saddening, but all well and good for prototyping for the time being. Reina is an important part of Ventury's game design, and so she will get a good amount of development time to fine-tune her behavior.
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Ventury
A work in progress!
Status | In development |
Author | glossydon |
Genre | Adventure |
Tags | 3D, Action-Adventure, Fantasy, gamepad, Low-poly, Singleplayer, Third Person |
More posts
- Late-March Tweaks22 days ago
- Mid-March Test30 days ago
- Late-February Update53 days ago
- Late-January Optimization82 days ago
- Mid-January Optimization92 days ago
- Mid-December TestDec 17, 2024
- Mid-November Combat TweakNov 18, 2024
- Mid-November TestNov 10, 2024
- Mid-September TestSep 13, 2024
- Mid-July pulseJul 15, 2024
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