Mid-November Test
Ventury » Devlog
Things continue to be slow-cooking in the background.
- Items can be mapped to the D-pad for selection and are used with the Right Bumper.
- Added a Hammer item, which functions as an additional melee weapon. Use it on shields!
- Sparks fly from swords making impact with tough surfaces.
- Some game vitamins for Aria.
- The elves have optimized and improved textures on their faces.
- Call-And-Response events for enemies hitting each other - they will diverge!
- Special effects for game entities being hit or blocked by something are present.
- Being mounted on Reina persists between loading screens.
- Some game vitamins for Reina.
- Preliminary work for Cutscenes.
- Rixin can move laterally along the surfaces of ledges.
- Other miscellaneous improvements to existing systems.
- Minor optimizations.
Note: This game is being made primarily for gamepads. Keyboard & Mouse will not see proper support for a while.
Files
Ventury-WINDOWS.7z 93 MB
Nov 10, 2024
Ventury-X11-x86.7z 93 MB
Nov 10, 2024
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Ventury
A work in progress!
Status | In development |
Author | glossydon |
Genre | Adventure |
Tags | 3D, Action-Adventure, Fantasy, gamepad, Low-poly, Singleplayer, Third Person |
More posts
- End of June Test14 days ago
- End of May Test42 days ago
- Late-May Feature-Test46 days ago
- Late-April Combat & More79 days ago
- Late-March TweaksMar 28, 2025
- Mid-March TestMar 20, 2025
- Late-February UpdateFeb 25, 2025
- Late-January OptimizationJan 26, 2025
- Mid-January OptimizationJan 16, 2025
- Mid-December TestDec 17, 2024
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