Mid-November Test
Ventury » Devlog
Things continue to be slow-cooking in the background.
- Items can be mapped to the D-pad for selection and are used with the Right Bumper.
- Added a Hammer item, which functions as an additional melee weapon. Use it on shields!
- Sparks fly from swords making impact with tough surfaces.
- Some game vitamins for Aria.
- The elves have optimized and improved textures on their faces.
- Call-And-Response events for enemies hitting each other - they will diverge!
- Special effects for game entities being hit or blocked by something are present.
- Being mounted on Reina persists between loading screens.
- Some game vitamins for Reina.
- Preliminary work for Cutscenes.
- Rixin can move laterally along the surfaces of ledges.
- Other miscellaneous improvements to existing systems.
- Minor optimizations.
Note: This game is being made primarily for gamepads. Keyboard & Mouse will not see proper support for a while.
Files
Ventury-WINDOWS.7z 93 MB
2 days ago
Ventury-X11-x86.7z 93 MB
2 days ago
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Ventury
A work in progress!
Status | In development |
Author | glossydon |
Genre | Adventure |
Tags | 3D, Action-Adventure, Fantasy, gamepad, Low-poly, Singleplayer, Third Person |
More posts
- Mid-September Test60 days ago
- Mid-July pulseJul 15, 2024
- Long time, no see!Jun 18, 2024
- Grass! A Horse!Jan 15, 2024
- Water and minor fixesJan 12, 2024
- And then there was 2Jan 09, 2024
- A first shared playtest!Dec 18, 2023
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