Mid-November Combat Tweak
Ventury » Devlog
Nothing super major this time around. Just a bit of extra polish and continued developments on things which weren't finished for last week's upload of the game.
- Rixin and Aria can both wear earrings when they are in possession of them.
- A good chunk of warnings and errors were dealt with. A lack of error reports means better performance.
- The elves have a better blinking routine, and no longer has potential for conflicts when making expressions.
- An implementation of checking for overdraw using a depth buffer was made.
- Objects can now have knockback impulses and other forces act on them.
- Super-guarding attacks has unique animations from blocking.
- Blocking with a shield now has directional animations based on the direction the blow was heading.
- Super-guarding is now harder to perform when spamming the block button.
- Super-guarding attacks is easier to chain, as the anti-spam measure is temporarily disabled for better feel of control.
- The test enemy can try to raise their shield if Rixin is attacking in their vicinity.
- The test enemy and Rixin both feel the effects of knockback impulses when struck by a melee weapon.
I hope to have a relatively more consistent output of test versions. Perhaps this can be continued at least through to the end of December?
Files
Ventury-WINDOWS.7z 94 MB
15 days ago
Ventury-X11-x86.7z 93 MB
15 days ago
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Ventury
A work in progress!
Status | In development |
Author | glossydon |
Genre | Adventure |
Tags | 3D, Action-Adventure, Fantasy, gamepad, Low-poly, Singleplayer, Third Person |
More posts
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- A first shared playtest!Dec 18, 2023
Comments
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Keep up the good work! Will play this soon!
I plan on it!