Mid-September Test
It's been a while, but things have been progressing behind the scenes!
Lots of things like cleaning up the code to be faster, introducing new mechanics and subsystems, and some extra work on existing features.
Most noteworthy is Aria's ability to ride with you atop the horse, and the creation of a new system for her attention to be drawn to certain things that pique her curiosity.
There was a lot of effort put in place to also allow for levels to retain data, all of which is encoded and decoded in binary to be saved on-disk. There is support for things beyond just mere flags - whole-numbers, real-numbers and even four-channel color gets saved to-disk! I don't know what could use the numbers with decimal components, but it never hurts to think ahead!
There have also been some minor bug fixes, and I'm sure there's more bugs to be reported.
If you want to stay updated on the game's development more closely, there is a Discord server. I am particularly active there, and if I'm not there, I'm in the Godot Cafe server commiserating the craft with peers. Say hi!
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Ventury
A work in progress!
Status | In development |
Author | glossydon |
Genre | Adventure |
Tags | 3D, Action-Adventure, Fantasy, gamepad, Low-poly, Singleplayer, Third Person |
More posts
- Late-January Optimization4 days ago
- Mid-January Optimization14 days ago
- Mid-December Test44 days ago
- Mid-November Combat Tweak74 days ago
- Mid-November Test81 days ago
- Mid-July pulseJul 15, 2024
- Long time, no see!Jun 18, 2024
- Grass! A Horse!Jan 15, 2024
- Water and minor fixesJan 12, 2024
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